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Best Practices for Virtual World Developers

Posted on Tue, 06/29/2010 - 04:44

Best Practices for Virtual World Developers

Virtual worlds are a great tool for businesses, educational institutions and for social interaction and gaming.  Yet, without the correct approach, virtual worlds can be difficult to navigate and use, which quickly dissuades people from adopting them.  Virtual world developers have the task of balancing a variety of technical and non-technical requirements in order to develop the most easily and widely used virtual world possible.  How do they get the job done right?  They follow some simple best practices for developing fully functional virtual worlds.

Virtual World Developers: The Method to the Madness

Since virtual worlds can range from gaming to educational and business applications, it’s important for virtual world developers to understand the uses of the environment they’re creating, as well as a whole host of other factors.  Although the actual design of the virtual world is considered the most important for virtual world developers to consider, for the best outcome, virtual world developers should also pay attention to the following best practices:

- In the pre-production phase of virtual world development, virtual world developers ought to understand the project mission statement, goals, main features and the look and feel desired.  In addition, virtual world developers need to be aware of technical considerations and basic design elements.  The pre-production phase is also when virtual world developers create a production schedule to ensure they meet all deadlines.

- The production phase is where all the research work during pre-production comes to fruition.  In this phase, virtual world developers create design concepts and customize the functionality of the product according to client requirements.  Any changes required of the concepts and functionality are implemented in the production phase as well.

- When virtual world developers enter the roll-out phase, all code, tools and functionality have been ironed out and are brought together to complete the virtual world product.  Alpha and beta testing also take place in the roll-out phase.  With alpha testing, virtual world developers test the product and make sure that everything works according to how the virtual world was meant to be designed.  They’ll test the virtual world to ensure that it meets both design and functionality specifications.  When it is time to beta test, a select group of potential users are invited test the virtual world.  Beta testing can reveal problems that might hinder the user experience.  Once all testing and adjustments are completed, the virtual world is ready for its official launch.

Planning is everything. Without a detailed plan and process in place for developing your virtual world you will not be able to effectively use this new medium. We will be posting more best practices regarding the technical side of virtual worlds later this week. Keep on the look out for our next blog post regarding this topic.
 

- When virtual world developers are done with all of the design and revisions, the virtual world is ready for launch.  In this phase, the product is officially introduced to the public.

Although this is just a beginers snapshot of the key steps all virtual world developers should take with each project, there can be hundreds of facets of the development of each individual virtual world.  Virtual world developers can count on these best practices to develop the most usable plans that result in a successful virtual world for any application. Keep an eye on our blog to learn about the technical, and social practices to help effectively develop virtual worlds.



Summer Tech Camp for middle school kids.

Posted on Thu, 06/24/2010 - 22:11

    It's that time again in Ohio. Our President, Andrew, and his brother, Alex, are working in conjunction with the Putnam County Educational Service Center to host a two week technology camp for 9 district schools in rural northwest Ohio. This camp is to help students learn about new and innovative technology in hope that it sparks their interest in technology and they become the next Bill Gates or Steve Wozniak! The camp is held for two weeks with the first week being the beginners week. Now don't let beginner fool you -  these kids develop out fully created projects consisting of social networking, blog development, Iimage editing and design, video development, 2D game design and t-shirt design.

    The second week consists of more advanced work which includes video, DVD design, 3D modeling, 2D game design,  3D game design, virtual worlds, t-shirt design, social network introduction, blog development, image editing and design, and augmented reality discussions.

    This camp is now going on it's 5th year since Andrew and the Putnam County ESC revived it in 2005. The camp was held when Andrew was in Jr. high school and it ended shortly afterward. Andrew proposed to re-create the tech camp in the hope that it would plant a seed in the minds of the future leaders of the world. With the resources the Putnam County Educational Service Center is able to provide, Andrew and Alex are able to provide a fun and educational experience for the future leaders of the world. If you would like more information, contact the Putnam County Educational Service Center at 419-523-5951. To get a glimpse of what the students are doing you can see their blogs at:

http://pcesctechcamp2010.wordpress.com/

http://techcamp2010wk2.wordpress.com



Linus Foundation Web Site Complete!

Posted on Sat, 06/05/2010 - 04:50

Designing Digitally, Inc. has been working on a redesign and development of the Linus Foundation's website and we are happy to announce that it is now complete.  The new website is a content management system which puts the maintenance of the site into the hands of the client. The client has the ability to add, edit, and delete pages, create events linked to specific branches, add calendar items, and much more. User roles allow the client to limit editing of each branch to the specific branch president allowing for streamlined and controlled content creation. 

 
 
We have been working with the Linus Foundation for many years and are pleased to have had the opportunity to enhance their image in 2010!