Training has always been an essential aspect of successful business operations, but it has become increasingly clear that training philosophies and standards have not adequately evolved over time. Much like the standardized educational methodologies employed in public schools, business training standards are mired in traditions that are just simply no longer well suited to the realities of today’s learners. Fortunately, emerging technologies offer a way for business training to bridge the gap. The use of immersive 3D learning, whether through 3D training simulations, “serious games”, or virtual worlds is rapidly redefining the way in which organizations carry out critical training operations, because these technologies offer superior performance enhancement, greater retention of knowledge, more efficient use of training resources, and greater pedagogical flexibility. This paper will explore the effective use of 3D serious games and 3D training simulations in the context of organizational training, as an emerging alternative to traditional training approaches.
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