Custom eLearning, Serious Games, Training Simulations & Mobile Learning Development
CALL US AT: 866-316-9126
Virtual Reality Training Adaptation Rates and Predictions
Virtual Reality Predictions and Adapation

Virtual Reality Training Adaptation Rates and Predictions

Virtual Reality is a rapidly growing industry, currently dominated by companies including Samsung, Facebook, Google, Microsoft, HTC, and Sony. Each of these companies has a VR or AR device currently on the market, all ranging in cost. It is estimated that by 2020, 52 million head-mounted devices will be used in the US.

Virtual Reality is expected to be a $25 billion industry by 2021. The VR industry is primarily comprised of gaming and hardware, but is also prevalent in film, theme parks, and niche markets, as well. VR has been breaking barriers across a wide variety of business aspects including training, advertising, customer service, leadership, product design, and much more. As popularity grows and greater accessibility gives more exposure to this new technology, VR will allow for more breakthroughs in gaming, training, and entertainment.

Virtual Reality is now here to stay in our society, and VR will continue to be adapted as our culture accepts it as a medium for digital technologies and immersion. As this takes place, training in the workplace will evolve and change, incorporating the use of VR training simulations and serious games. This infographic explains the current adaptation rates, and provides predictions to what will take place within the short and long term life cycle of virtual reality in the workplace. Fill out the form with your details to get a copy of this infographic.

OUR LATEST POSTS

 

eLearning

best elearning vendor
Outsourcing your e-learning requirements to the right vendor helps your organization deliver world-class training to your employees. If you want effective e-learning that will enhance your employees’ performance, then you should choose an e-learning partner carefully. A good e-learning vendor...
[totalcount]
06.21.2017

Serious Games

gamification best practices
Gamification is a relatively new concept that has gained huge popularity in a short time. Different processes and practices in the workplace can be gamified and the return-on-investment is satisfying. However, it is vital to follow certain best practices while implementing gamified e-learning, for...
[totalcount]
06.27.2017

Training Simulations

corporate training sims
The majority of those entering the workforce today have a natural aptitude for technology. The use of computers, smartphones, and tablets is the norm for them. Many expect that their transition to the workplace will involve digital components and they’re quite comfortable with that. These tech-...
[totalcount]
06.20.2017

Mobile Learning

mobile learning design
The percentage of the population that rely on mobile devices at home and work are steadily on the rise. Organizations cannot afford to ignore this trend. In fact, they should join the mobile learning boom and reap rich benefits from the online training trend. If you are still not sure about the...
[totalcount]
06.22.2017