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White Papers
Gamification Reference Guide

Gamification - The Learning Manager Reference Guide

Although the primary objective of Gamification isn’t for learners to just have fun, it is used to help change the behavior of a learner by making the learning experience fun. Gamification can be applied in a wide variety of settings that include eLearning, employee training, and website conversion. This whitepaper discusses how gamification can be used effectively in your workplace. 

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eLearning

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Outsourcing your e-learning requirements to the right vendor helps your organization deliver world-class training to your employees. If you want effective e-learning that will enhance your employees’ performance, then you should choose an e-learning partner carefully. A good e-learning vendor...
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Serious Games

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The term ‘gamification’ is seeping into many industries and verticals, like education and eLearning gamification to employee training and development . Gamification, in its simplest form, refers to the application of typical elements of game playing to other areas of activity, and is often used in...
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Training Simulations

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The majority of those entering the workforce today have a natural aptitude for technology. The use of computers, smartphones, and tablets is the norm for them. Many expect that their transition to the workplace will involve digital components and they’re quite comfortable with that. These tech-...
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Mobile Learning

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The percentage of the population that rely on mobile devices at home and work are steadily on the rise. Organizations cannot afford to ignore this trend. In fact, they should join the mobile learning boom and reap rich benefits from the online training trend. If you are still not sure about the...
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