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White Papers
Gamification Reference Guide

Gamification - The Learning Manager Reference Guide

Although the primary objective of Gamification isn’t for learners to just have fun, it is used to help change the behavior of a learner by making the learning experience fun. Gamification can be applied in a wide variety of settings that include eLearning, employee training, and website conversion. This whitepaper discusses how gamification can be used effectively in your workplace. 

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eLearning

Why elearning games work
Most theories have a divided audience. There is a group that thinks the theory is correct, and a group that doesn’t. Elearning games are no different. There are those who think games have no place in education and that they simply don’t work. On the other side are those who stand by the efficacy...
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05.24.2017

Serious Games

Gamification
The method of applying game design techniques and mechanics to motivate learners is called gamification. Learning designers are implementing gamification in eLearning to keep the learners engaged and excited. The gamification market is set to grow from $1.65 billion in 2015 to $11.10 billion by...
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05.22.2017

Training Simulations

elearning simulations
There are many research reports that have discovered the importance of simulation in learning. As far  back as 1986, it was discovered that simulation is an ideal mechanism for providing a teacher with an opportunity to educate in a more engaging and impactful way. Although technology and...
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05.23.2017

Mobile Learning

Corporate elearning
The path from mediocrity to mastery is paved with elearning. Today’s learners are in the unique position of having the technology they have grown up with become more and more a part of their learning, from their younger school days all the way up through their on-the-job training in their careers...
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05.25.2017