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When products become popular, a predictable process begins. A vast number of companies begin to manufacture the hyped-up product. The product is all the rage, so businesses decide that the faster they can push out the desired item, the more money they will make. They quickly discover that they can produce even faster if they cut some corners. The end result is a market saturated with inferior products.
The elearning business has not been immune to this cycle. Once gamification, game-based learning, and simulation training grew in popularity, the race to put products out as quickly as possible was on. Like any other product, a hastily designed and developed elearning program isn’t going to carry with it the effectiveness that is expected.
There are some guidelines that, if followed, will ensure an elearning product that is of the best quality.
In the rush to mass-produce a product that is popular, mistakes are commonly made. Here are some missteps that e learning companies should avoid when developing their products:
The problems that come from an innovative method of training exploding onto the scene won’t go away anytime soon. The new products and methods will change, but the cycle of saturation with inferior products will continue. It’s important than elearning companies, who wish to maintain their status as being at the top of their game, pay careful attention to the mistakes to avoid and the components to add to a quality, effective elearning program.
Contact Designing Digitally, Inc. today for training success at your business.