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Common Online Learning Terms and Definitions

Posted 08/29/2019

Common Online Learning Terms and Definitions

Every industry has its terminology, and so does eLearning. If you're just dipping your toes into the eLearning sea and looking to create a training course or program, it's important that you learn the eLearning 'language'. Once you understand what each term means you'll be better prepared to take on the monumental task of creating an engaging, motivating, and life-transforming learning module.

Following is a list of online learning terms that will get you started.

Common Online Learning Terminology

360-Degree Video

The name is self-explanatory: a type of video that allows the observer to see a 360-degree view of what they are looking at. It is an immersive experience as the viewer is completely transported to this new environment. 

Active Learning

Active learning usually takes place in small groups. Learners read, debate, and problem-solve together. The purpose of this learning strategy is to actively get learners to contribute to their own learning experience.

ADDIE Model

ADDIE stands for Analysis, Design, Development, Implementation, and Evaluation. This framework is used by instructional designers to assure the learning program they create is effective.

Assessment

Assessments are quizzes or tests for before, during and after training. They help the learner and trainer evaluate the beginning, ongoing, and end skills and knowledge acquired by the trainee. 

Asynchronous Learning

With asynchronous learning, the student can learn even when offline. The whole class doesn't need to take place for learning to occur. Learners will learn at their own pace and post comments, questions, or send messages for clarifying any uncertainties.

Augmented Reality 

Learning by way of augmented reality has to do with incorporating training material overlaid on real-life objects. For example, a person wanting to learn how to work on a certain machine can use the AR application to train, without having to actually use the machine until they know how it works.

Authoring Tool

An authoring tool is a software that helps instructional/content designers develop the content for online training courses.

Blended Learning

This method of training combines traditional classroom-based modules with self-paced, online-based portions of the course. It helps the learner gain a more in-depth understanding of the subject. 

BYOD

When a training course is BYOD (bring your own device) it means that the learning software can be run on your own, preferred device. This way the learner has the opportunity to learn in their own time and at their own pace.

Branching

This term is borrowed from video games. It means that the learner is given a few choices that will lead their learning experience down a different path.

Computer-Based Learning

CBT is an umbrella term used to describe all training courses that take place on a computer. This can be in CD/DVD format, on the learner's hard-drive, or over the internet. 

Chunking

Bite-sized information is more readily digested by learners. By chunking information in key concepts, the online training course becomes easier to work through. 

eLearning

Any training delivered through the digital format is considered eLearning. Learners can use a computer, a tablet, or any other hand-held device to access information over the internet, anytime, anywhere.

Game-Based Learning

GBL refers to games developed with specific learning outcomes in mind. They mix fun and learning in a balanced way, immersing the learner in an engaging learning experience.

Gamification

Gamification is different than GBL because you build a gamified training program based on an existing course. Adding badges, rewards, and feedback capabilities to an online training course, in essence, gamifies it.

Just-in-Time Learning

JIT learning mostly applies to learners looking to access specific information that would immediately help them in their job tasks. It usually comes in a mobile learning format.

Microlearning

Microlearning is a method of delivering content to learners in bite-sized chunks. This module-based training approach usually presents one key concept per learning segment. 

mLearning

mLearning or Mobile learning refers to learning applications that can be run on a mobile device. This type of learning is conducive to on-the-job learning, JIT learning, and self-paced learning.

Serious Game

A serious game is an online learning tool designed with a purpose other than for pure entertainment. It helps learners deepen their knowledge, skill, and understanding by teaching them core concepts in a fun and engaging way.

Synchronous Learning

Unlike asynchronous learning, synchronous learning implies that the trainer and learner be online at the same time so that learning can take place. Chatting and video conferences are common for this style of online training.

Training Simulation

A training simulation is an experience in which the learner encounters life-like situations for which he must provide solutions. Simulations can be used to teach soft skills, as well as technical skills, and are highly effective due to their immersive qualities.

Virtual Reality

VR is an immersive learning experience in which the learner can see, hear, and sometimes even taste and feel a computer-generated environment. Due to their enveloping nature, VR applications are highly engaging and more companies are adopting them into their corporate training programs.

Conclusion

Understanding these terms can make a huge difference in creating a successful online training course or one that might easily fail. Keeping up to date with the latest developments in online learning is also a good idea. And, if you're looking for some expert help with your custom online training, don't hesitate to contact us!

By Designing Digitally, Inc.
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