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Elearning designers hold more responsibility than just developing a game that is “good.” Their clientele expects a training program that will not only engage their employees as they learn the necessary information, but will also translate into increased revenue for their business. That can be a tall order to fill.
When the stakes are high, an elearning designer needs to do more than churn out a game that’s fun, though that’s definitely expected to be in the mix. Their clients want a program that changes the behavior of their employees, informs their interactions with customers, and ultimately pushes their job performance to a level that makes them an asset to the company.
What components need to be a part of an elearning game that will prove successful for the client and their employees?
The key to a successful game in the eyes of a client is one that includes each of these strategies and results in a well-prepared employee.