Designing Digitally
11/15/2017
The people who are in college today or are preparing to go in the near future have grown up immersed in technology. Most of them are familiar with computers, smartphones, tablets, and other devices, and probably own at least one, possibly two or even three.
Many colleges are taking advantage of the benefits of elearning themselves, while also studying elearning course design with their students. The timing is perfect for opening up new avenues for gamification in corporate training along with it serious games in some more areas. The long-term significance of these changes is important for many areas of life, including when these students enter the workforce.
Let’s take a look at how some colleges and universities around the country are utilizing elearning and how they are studying it.
These schools are representative of a trend that’s happening all over the country. There is every indication that college students and faculty will continue to delve deeper into the best methods for implementing gaming strategies into education. Gamification strategies will become commonplace, thanks, at least in part, to the work being done by colleges and universities.
Mobile learning is also being used more frequently to make education accessible on the go and to give it an element of fun. Learners who are having fun are engaged. Engaged learners are much more likely to retain the knowledge they are taking in and to be able to apply it successfully.
Technology will continue to be a significant part of life as time goes on. The students of today who are interacting with gamification, serious games, and elearning course design will be set up for success when they are older and entering a profession. Even if they don’t go into a technology-based field, they will surely encounter gamification in corporate training. The more familiar they are with it, the more likely they are to succeed and comprehend at a deeper level.
The future of education, in all its forms, will continue to be enhanced by the increasing implementation of technology.