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There are many factors to consider when designing and implementing a mobile learning project, from the target audience and learning objectives to the overall design. While the technology used is a major aspect to consider when designing and developing a mobile learning project, it is important to not get sidetracked by or too focused on the devices that will be used to access your project. The design, content, and user goals are also key elements of the ultimate success of your project. As smartphones and tablets boast smaller screens than computers or traditional classroom screens and boards, it is important for the design of any given project to keep this in mind. Additionally, the content must be displayed and presented in a different way than traditional platforms. Mobile learning allows for more interaction, animation, and connectedness between peers, which are all important factors in the design of any project.
Other factors, such as navigation, screen resolution, browsing capabilities, and operating system should also be considered during the development phase. Below you will find additional information on some of the key things to keep in mind in the planning and implementation stages of your mobile learning project.
While not the only factor, it is helpful to look into which devices learners may be using when accessing your mobile learning module. From Apple to Windows and Android, there are various operating systems to choose from. If you are opting to make your project compatible with all operating systems, it is important for you to be aware of the differing functions and features. You should also keep in mind the varying screen sizes and the interfaces of the different devices. For example, some may utilize a touch screen, whereas others have a built in finger navigation system. The different features of the devices may be used to enhance the user’s learning experience, so knowing these features before you begin will give you an advantage as you move your project forward.
When designing a mobile learning project, you should also factor in the display screen of the devices that will be hosting the project. Smartphones and tablets have smaller screens, which means your text, images, and touch areas need to be designed with this in mind. The display area also affects the content you will be using, as users don't want to have to scroll indefinitely in order to get all the information. Think small, but powerful and remember you are working with a more confined space.
The ease of use, level of interactivity, and overall accessibility of a mobile learning module will all directly contribute to the user's experience and the project's success. Different devices will support different input methods, such as voice recognition, an external keyboard, and handwriting recognition. Additionally, the navigation and browsing capabilities will also differ.
Keeping all these factors in mind when you are working on the design and development stages of your mobile learning project will help ensure your final product is one that users will enjoy and get something out of. Be sure to test out your mobile learning module before setting it free, as this will enable you to work out any kinks and issues. If you have a strong design, focused content, and a smart development plan, you will be able to provide users with a fantastic learning experience.