Game Based Learning Evolves to Include Motion-Sensing Technology

Designing Digitally


Designing Digitally has been creating game based learning and training tools for years, and we’re always eager to share advances in the world of gamification with our fans. Recently, motion-sensing technology has started to make its appearance in game based training programs, and the possibilities that these new movement-based applications have introduced are really exciting.

For those of you who aren’t familiar with game based learning (also known as gamification or Serious Games), it’s essentially a more effective method of training that incorporates interactive web training modules. When you combine game based learning with traditional lecture-based training, it increases participant interest and makes the whole process more enjoyable.

Motion-sensing technology, though, is making game based learning even more effective and engaging. You are probably already familiar with motion-sensing technology, because of its popularity in mass-market game consoles like the Nintendo Wii, Xbox 360 and Kinect. And while the technology is still in development (it is still particularly expensive to implement it in learning-based training), you will almost certainly start seeing it more often in training courses for a variety of different industries.

The best thing about applying motion-sensing technology to game based training is that it allows users to learn skills physically as well as conceptually, developing muscle-memory along the way. And if the game based learning program is developed the right way, it can use motion sensors to make the training adapt to the specific skill sets of the user. Personalizing the training experience, as you might know, makes it much more effective for students.

Motion-sensing technology can be applied to game based learning in many different ways. For example, a device that measures eye movement can help determine whether a student is focusing on the content, and where that student is directing the most attention. Facial expressions could be measured to determine course engagement, and physical motion requirements can be inserted into training for practice and instruction. The possibilities go on and on.

Designing Digitally is excited about the new possibilities that motion-detection technology adds to game based learning, and we are keeping close tabs on the development of its many applications. Please follow us on Facebook to keep up-to-date about this exciting new technology as it takes shape in coming months.

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