Gamification in Elearning: Not Just Fun and Games

Designing Digitally

11/13/2017

elearning gamification

The mere mention of the term “game” in any fashion can conjure thoughts of kids wasting hours on video games. Gamification in the realm of elearning isn’t about kids whiling away a Saturday afternoon!

In fact, games are usually not even a part of the equation, at least in the way most people think of them. elearning gamification is all about applying game-play aspects to non- game applications. Giving game-like elements to any activity, without changing the process or content in any way, is another way to describe gamification.

Benefits of gamification in elearning

The switch from traditional methods to utilizing gamification has transformed the corporate training process for businesses. Here is a look at some of the advantages:

  • Heightened experience. The use of elearning gamification provides a more engaging learning experience. When a learner is engaged, they have a higher rate of retention and arable to recall information significantly enough to apply it to real-life situations.
  • Superior learning environment. When learners are able to experiment with different solutions in a risk-free environment, they are able to gain a deeper understanding of the material presented. This motivates a learner to keep trying and approaching a situation from different angles.
  • Immediacy of feedback. Learners need to know what they have done well and what they need to improve. Receiving feedback in a timely manner allows them to get that information right away. Knowing that they will receive an immediate response keeps the learner engaged.
  • Changing behavior. The retrieval and repetition that are a part of gamification in elearning shapes the behaviors of the learner in a significant way. Remember, the end goal of a training program is to get a desired behavior from the employees.
  • Covering a variety of learning requirements. There isn’t just one area where gamification can be applied. Virtually any type of corporate training can benefit from the use of gamification, including onboarding, customer support, sales, and more.
  • Positive financial effect. All these factors work together to have a positive impact on the bottom line of a company. Well-prepared, invested employees are always an asset to their business.

4 Elements to Guarantee Success

For gamification in elearning to be successful, it must be based on solid concepts.

The components of an effective elearning gamification program are:

  • Engaging learners throughout the entire experience. Capturing their attention at the beginning of the activity is great, but it isn’t enough for learning to take place. They must remain engaged.
  • Challenging. A reasonable level of challenge is imperative. If it’s too difficult or too simple, the learner will lose interest.
  • Entertaining the learners. Having fun and being entertained are sure ways to ensure learners stay plugged in for the length of the activity.
  • Teaching the necessary concepts. It seems like it should go without saying, but an elearning gamification program can’t be considered successful if it doesn’t teach the necessary objectives.

There is much more to a valid educational experience than “playing games.” Gamification in elearning combines the elements of games with the important content that employees need to grasp in order to be effective in their work.