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Due to COVID-19 concerns, this event has been cancelled. Please keep an eye out for updates.
Designing Digitally is excited to participate in our first ever Serious Games Summit on March 30th! This Co-Located Event at the Learning Solutions 2020 Conference & Expo is perfect for those involved with Learning and Development and are looking for a way to engage your workforce during training! This one-day event explores the basics of serious game planning and development, offering exclusive expert advice on how to ensure successful game-based learning implementation and delivery. The Serious Games Summit features two tracks; Planning and Implementation as well as Designing and Development.
Take a look below for session highlights to get a feel for the day’s activities, and learn more about our speakers! Or feel free to view the full agenda to see all the topics being discussed.
In this session presented by Andrew Hughes, President of Designing Digitally, we will cover an overview of what constitutes a Serious Game and what is needed to produce effective learning. This will also give insight into what a Serious Game isn’t, elaborating on misconceptions commonly seen with this learning approach. At the conclusion of this introduction, you will understand the main differences and similarities between gamification and game-based learning, know the ways they both impact the learning experience, and appreciate the true purpose and benefits of Serious Games.
Join our Director of Development, Nick Taylor, to explore the science behind Serious Games and discover why they work for corporate learning. In this session, we will review game-based learning principles. We’ll also discuss the psychology behind learning with games, why games make learning more enjoyable, and how they can create better results. This session will solidify why games are becoming a major tool for learning and development and how they enhance the learning process.
Presented by our Gamification Expert, Greg Wark, this session will provide a quick hands-on demo presentation about how to build progress bars and other simple game mechanics, such as timers and counters, in Adobe Captivate. We will share tips for success, as well as challenges we have run into, from our experience in the industry. After this session, you will know different ways to integrate game mechanics into your training experiences developed with this software.
Review different strategies we use to engage employees during training, which in turn produce better learning outcomes. This session with Andrew Hughes will also explain how games can impact memory and how to leverage them for better knowledge retention during training. After this session, you will know design approaches that ensure knowledge is benchmarked, conveyed, and retained through the use of game elements as well as how to track Key Performance Indicators (KPIs).
Some of the other sessions for this event include:
The Do’s and Don’ts of Serious Games for Corporate Training
Design Elements That Impact Learning: The Good, the Bad, and the Ugly
Leveraging Intrinisic and Extrinsic Rewards in Employee Training
Game Mechanics Workshop
Designing Game Mechanics in Articulate Storyline
Check out the full agenda to see which sessions you should attend!
Now, a little background on our Serious Games Summit speakers!
Andrew Hughes is the President of Designing Digitally, Inc., Professor at the University of Cincinnati, and is a consultant for ACICS and HLC as Curriculum evaluator. Andrew's mission is to deliver innovative learning solutions that educate in a way that allows individuals to retain information effectively and be engaged throughout the learning experience.
Nick Taylor is the Director of Development at Designing Digitally, Inc. With his background in interactive media development, Nick has taken on various roles from visual development and instructional design, to project management. He currently supports staff and clients to ensure satisfaction of the companies Designing Digitally partners with and the success of all projects.
Greg Wark is a Gamification Specialist and 3D Developer at Designing Digitally with over 10 years of experience within the company. He works across many different platforms from second-life to virtual reality. He has a deep love for games and spends his free time with local game dev groups, as well as working on his own personal game projects.