Top Elearning Companies, Human Resources, and Millennials

Designing Digitally

10/04/2017

It’s projected that by the year 2025, 75% of the workforce will be made up of Millennials. “Millennial” is the word commonly used to describe a person who reached young adulthood around the year 2000.

With that 75% statistic in mind, the corporate world and the top elearning companies need to take note. While gamification has commonly been used for workplace training, it has taken a little longer to move into the human resources department, but gamification and game-based learning have the potential to leave their mark in this area as well.

Elearning and HR

Gamification and serious games harness the ingrained sense of competition that most people have. They motivate, engage, and encourage employees to go the extra mile.

 What impact can they have on human resources?

 Recruitment. Gamification can be applied to each facet of the hiring process. That includes the application, the hiring date, to acclimating them into the workplace. Rewards can be attached to each step in the process. The HR department can also reward current employees for new hires that they bring in or even for referrals.

  • Assimilation and Retention. The onboarding process can go more smoothly when gamification is utilized. Rewarding employees for working cooperatively with each other is one way to successfully insert a new hire into the office culture. Another is to offer incentives to those who participate in company-wide volunteer opportunities. A new employee whose transition to their new job is smooth is more likely to stay with the company, improving employee retention. Retaining new hires is important for continuity and productivity.
  • Education and Instruction. Game-based learning can motivate new employees to complete their training in a timely manner. The use of mobile games can increase the chances that some of their training will be completed self-paced, at their own convenience, increasing productivity. There’s also the benefit of higher levels of information retention that comes from a game-based learning experience.

Accountability. Elearning programs give human resources representatives the ability to keep tabs on who has completed the training and who hasn’t without having to repeatedly ask.

What does this mean for Millennials?

Top elearning companies are already recognizing that implementing game-like qualities to every step of the hiring process, from application to assimilation just makes sense. The key is the world that Millennials have grown up in. They don’t know a world without the use of technology. They are familiar with smartphones, computers, tablets, and learn new things quickly when they can be applied digitally.

This generation expects that the workplaces they enter will be as tech-savvy as they are, making the transition that much smoother. For example, being able to utilize smartphones to complete some of their training activities is a convenience that Millennials will consider to be an advantage.

Top elearning companies

Top elearning companies are on top because they fill the needs of a constantly changing market. As Millennials become a larger part of the workforce, adaptation is necessary on the part of corporations who wish to attract them.