Custom eLearning, Serious Games, Training Simulations & Mobile Learning Development
Designing Digitally Mentioned by Training Industry Regarding Gamification Versus Serious Games

According to Gartner, the gamification market is expected to touch $11 billion globally by 2020. To augment this prediction, a study by the University of Colorado Denver found that people who learned through gamified learning were able to score 14 percent higher than those who learned through traditional methods. So, there is no way we can dismiss this trend as a fad.

Thursday, September 7, 2017
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