Virtual Reality Training Adaptation Rates and Predictions
Virtual Reality Training Adaptation Rates and Predictions

Virtual Reality Training Adaptation Rates and Predictions

Virtual Reality is a rapidly growing industry, currently dominated by companies including Samsung, Facebook, Google, Microsoft, HTC, and Sony. Each of these companies has a VR or AR device currently on the market, all ranging in cost. It is estimated that by 2020, 52 million head-mounted devices will be used in the US.

Virtual Reality is expected to be a $25 billion industry by 2021. The VR industry is primarily comprised of gaming and hardware, but is also prevalent in film, theme parks, and niche markets, as well. VR has been breaking barriers across a wide variety of business aspects including training, advertising, customer service, leadership, product design, and much more. As popularity grows and greater accessibility gives more exposure to this new technology, VR will allow for more breakthroughs in gaming, training, and entertainment.

Virtual Reality is now here to stay in our society, and VR will continue to be adapted as our culture accepts it as a medium for digital technologies and immersion. As this takes place, training in the workplace will evolve and change, incorporating the use of VR training simulations and serious games. This infographic explains the current adaptation rates, and provides predictions to what will take place within the short and long term life cycle of virtual reality in the workplace. Fill out the form with your details to get a copy of this infographic.

Download your free copy now!

OUR LATEST POSTS

 

eLearning

Stats that Prove the Power of eLearning in Corporate Training
These days a lot of individuals and companies are relying on eLearning to gain a competitive advantage. This is because eLearning is revolutionizing how people learn, their mentalities about continuing education, and how employers can create a learning and development culture that  both the...
[totalcount]
08.21.2019

Serious Games

Game-based learning in the workplace
Research suggests that learning games appeal to employees because they drive engagement and result in better learning outcomes. A report by Gallup demonstrates that there is a significant difference between engaged and disengaged employees. Employees who learned through games were better engaged...
[totalcount]
07.10.2019

Training Simulations

The Benefits of Simulated Learning and Examples of How it Can Be Used
Simulation-based training modules aid your millennial employees in learning through application. It creates a risk-free environment that replicates real life. It can be more effective when paired with other learning methods like in-class training, coaching sessions, assessments, and so on.Let’s...
[totalcount]
08.14.2019

Mobile Learning

How to Measure the Effectiveness of Mobile Training
Please note this article was originally published by our team on elearningindustry.com.By providing your employees with mobile training, you are delivering eLearning to your employees seamlessly using the devices they are most comfortable with. Simply having mobile training, however, is not enough...
[totalcount]
08.16.2019