Custom eLearning, Serious Games, Training Simulations & Mobile Learning Development
What does it take to build successful eLearning
What does it take to build a successful E-learning infographc

What does it take to build successful eLearning

Building successful eLearning is more than just taking your training online. What does it take in time, energy, and staffing to make an effective learning experience that will provide you with a positive return on your investment? All of these factors are important considerations and need to be determined to properly identify the best approach for your eLearning development. This infographic breaks down this information and provides you with bite size chunks of data regarding each level of learning and production output. It also provides you with the needed information for successful resource allocation to particular staff members to ensure that each eLearning experience is going to provide an effective outcome for you and your organization. Download this infographic now to learn what is needed in order to build a successful eLearning project for your organization!

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eLearning

elearning
Employee A: “Hey, how did you like the new cybersecurity course?”Employee B: “There is a new course on cybersecurity? Where? I am clueless.”Employee A: “It was launched last Friday. Did you not get an email?”Employee B: “ Oh, those type of emails go to my spam folder.”This kind of water cooler...
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10.18.2018

Serious Games

Gamification, Serious Games, and Simulations: What’s the Difference?
Gamification has become a buzzword in the past decade. Long ago, games had a negative connotation in the world of corporate training. But now, gamified learning is the most sought-after method of training. Let’s explore the differences between Gamification, Simulations, and Serious Games.
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10.17.2018

Training Simulations

Simulation Traning
Our employees are our greatest asset." The refrain is so common it has become cliche. Companies often say it but rarely live up to it. All too often, training is seen as too expensive, too time-consuming, or just not worth it. Statistics say otherwise, though, with training experts showing 10%...
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10.15.2018

Mobile Learning

gamification in learning
In a recent report, Forrester forecasted that the usage of mobile devices globally is going to reach over 5 billion users by 2022. This startling statistic is just further proof that mobile devices have become essential elements of our everyday lives. With the continued adoption of mobile devices...
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10.10.2018