Video games have become the primary and core form of entertainment used by Millennials, and are only expected to grow in the future. This means that video games have surpassed any other form of entertainment within the idea of having fun for an entire generation. Because of this, corporate learning is integrating gamification and serious games into our training experiences, increasing engagement and knowledge retention in the learners. . In addition, ss we continue to have professions that revolve specifically around playing,, creating , and promoting video games, there will be even more adoption of these tools seen, which can be utilized for various industries and objectives.
Find out more about the use of video games in society and how it applies to the audiences that we build serious games for. In addition, learn about different genres of video games and the interests of each demographic that plays themby downloading “Why Serious Games are the Future of Corporate Training” now!