Posted on Mon, 03/27/2017 - 09:17
The explosion of the elearning market has been a good thing for elearning development companies. That’s not a surprise. However, one result of this tremendous growth hasn’t been as much of a good thing.
An industry report shows that between the years 2009 and 2010, the amount of money spent on employee learning in the U.S. increased by 26%. Mobile learning is also on the rise, making up 40% of Fortune Global 500 investments in types of training methods.
What, then, is the downside? The tremendous growth creates an urgency to produce and produce quickly. There comes a point when rapid creation results in a lower-quality product. A product that isn’t up to par has the capability to give the entire industry a bad name. A few bad apples really can spoil the whole bunch when it comes to poorly executed elearning games.
Elearning development companies need to set the bar high and keep it there. Here are some standards that should remain intact.
It’s a good idea for an elearning development company to put a team of people together to evaluate an activity before it is released for consumers. Exposing a diverse group of test subjects to the program will give a better overall view of what works well and what may need to be tweaked. Revising the program based on feedback creates the best product possible.
The growth of elearning as a viable corporate training method has prompted many companies to try to churn out as many programs as possible. The ones that will stand the test of time as truly effective learning tools will adhere to these standards. For more information on how to create, implement, and track an effective serious game contact us today!
By Designing Digitally, Inc.