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Corporate Training Using 3D Serious Games and 3D White Paper

Corporate Training Using 3D Serious Games and 3D Training Simulations

Training has always been an essential aspect of any successful business operation, and always will be,but it has become increasingly clear that training philosophies and standards have not adequately evolved over time. Much like the standardized educational methodologies employed in public schools, corporate training standards are mired in traditions that are just simply no longer well suited to the realities of today’s learners. Fortunately, emerging technologies offer a way for business training to bridge the gap and compliment the needs of the learners. The use of immersive 3D learning, whether through innovative 3D training simulations,serious games, or virtual worlds, is rapidly redefining the way in which organizations carry out critical training operations because of their ability to offer superior performance and produce the desired behavior changes to be seen.

Serious games and training simulations have emerged to aid in educating a quickly evolving workforce. Download the “Corporate Training Using 3D Serious Games and 3D Training Simulations” whitepaper now for more information!

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eLearning

elearning
Employee A: “Hey, how did you like the new cybersecurity course?”Employee B: “There is a new course on cybersecurity? Where? I am clueless.”Employee A: “It was launched last Friday. Did you not get an email?”Employee B: “ Oh, those type of emails go to my spam folder.”This kind of water cooler...
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10.18.2018

Serious Games

Gamification, Serious Games, and Simulations: What’s the Difference?
Gamification has become a buzzword in the past decade. Long ago, games had a negative connotation in the world of corporate training. But now, gamified learning is the most sought-after method of training. Let’s explore the differences between Gamification, Simulations, and Serious Games.
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10.17.2018

Training Simulations

Simulation Traning
Our employees are our greatest asset." The refrain is so common it has become cliche. Companies often say it but rarely live up to it. All too often, training is seen as too expensive, too time-consuming, or just not worth it. Statistics say otherwise, though, with training experts showing 10%...
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10.15.2018

Mobile Learning

gamification in learning
In a recent report, Forrester forecasted that the usage of mobile devices globally is going to reach over 5 billion users by 2022. This startling statistic is just further proof that mobile devices have become essential elements of our everyday lives. With the continued adoption of mobile devices...
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10.10.2018