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White Papers

Game-Based Learning is a Game Changer in Corporate Training

The game-based learning market reached $3.2 billion in 2017 and is expected to hit $8.1 billion by 2022. Corporations are seeing the benefits of teaching through games. As a result, they are shifting their training budgets to allow for innovative gaming experiences. Research from the UC-Denver Business School shows learners who participated in game-based learning acquired higher skill-based knowledge, more factual knowledge, and greater retention than those who received training through alternative methods. 

The facts and statistics are hard to ignore. Is your organization using game-based learning yet? Download this complimentary white paper now to learn more about what game-based learning is, why it is effective, how to start implementing it, and how to combat common objections. 

Download your free copy now!

OUR LATEST POSTS

 

eLearning

eLearning assessments
Most eLearning designers include a quiz or test at the end of a module to assess the learners’ knowledge and skills. Assessments are an easy-to-implement tool that gauge how well the learner has grasped the content of the course. However, you should avoid including assessments just because you “...
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12.10.2018

Serious Games

Serious Games
There is an element of fluidity in the way people learn. People learn differently today than they did a generation ago, which requires an adjustment in methodology.   Gamification is more than just fun and games and a pleasant distraction from learning. It is learning.The generation that...
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12.04.2018

Training Simulations

Simulation Training
Simulated training can save a police officer's life by helping them master safety drills and handle armed criminals.In many law enforcement agencies, officers barely have enough time to train because they are always on the streets maintaining law and order. The agencies are also limited in terms of...
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11.29.2018

Mobile Learning

mlearning
Experts predict that by 2020, the Millennials (people born between 1981 and 1996) and Gen Z (people born between 1997 and 2012) will constitute almost 60% of the workforce. And, research confirms that almost 70% Millennials are unhappy with the way organizations offer them training. They are not...
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12.11.2018