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Employee A: “Hey, how did you like the new cybersecurity course?”
Employee B: “There is a new course on cybersecurity? Where? I am clueless.”
Employee A: “It was launched last Friday. Did you not get an email?”
Employee B: “ Oh, those type of emails go to my spam folder.”
This kind of water cooler conversation is a nightmare for most L&D professionals. As learning designers, you spend a lot of time, effort, and resources to create online learning for employees. But, after you launch the course, you see that the participation is not something to write home...
Gamification has become a buzzword in the past decade. Long ago, games had a negative connotation in the world of corporate training. But now, gamified learning is the most sought-after method of training. Let’s explore the differences between Gamification, Simulations, and Serious Games.
Despite the growing use of game-based learning, there is still some misunderstanding about it. When an idea is misunderstood, it is often discounted as invalid or not taken seriously, especially in a corporate setting when revenue is at stake.
The fact is, game-based learning is beneficial, legitimate, and worth taking the time to understand. Its use has changed the face of education for the better and the learners exposed to it are able to take ownership of their...
Anyone close to the education community in any capacity has probably heard the terms “game-based learning” and “gamification.”
There is a fair amount of confusion about game-based learning and gamification. Some assume they are the same thing and others have a vague notion that they’re different, but aren’t really sure how. Either way, they are often used interchangeably.
Though they share common characteristics, they aren’t the same thing. They have distinct...
For many years, businesses have conducted their corporate training sessions in the traditional way. It may involve a classroom-type structure with an instructor who lectures to the learners. There is usually very little interaction among coworkers and the flow of information is typically one-way. The limited feedback or assessment may come at the end of the activity or not at all.
The use of game-based training has changed these methods, to the benefit of the employees and the company as a whole, not to mention the client and customer base, who also reap the rewards.
I’m sure everyone has failed at one point or another in their life right? Think about this instance, what happened and how it happened. What did you learn from this experience? What to avoid in the future? How to mitigate this issue or overcome the obstacle? Ideally, this failure provided an invaluable learning experience where you learned all the above.
The idea of using failure to teach is not a new concept. However, utilizing online training and game-based learning the opportunity to use failure to teach in corporate training has become increasingly present.
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