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  • eLearning

    Colors are powerful communication tools. They can influence moods and psychological reactions.  Researchers discovered that performance improves by 5 to 10 percent on standardized pattern recognition tests if they are administered in color and not black and white. Colors are known to boost memories if they are realistic and not random. Another group of researchers discovered that when we look at known graphics, our brains replaces the colors...

  • Mobile Learning

    Technology has changed the way people learn. The world is increasingly becoming mobile. By 2019, the total number of mobile phone users all over the world is predicted to pass the 5 billion mark. Mobile devices are not just fancy gadgets anymore. They are a necessity. Thus, having a robust mobile strategy is essential and no longer just optional. It’s not a question of whether mobile should be used for learning or not, but how to use it....

  • eLearning

    Life is a continuous learning curve. We're confronted by new challenges almost daily, and the best weapon in dealing with them is knowledge. In a business environment, it is even more important to develop your employees' knowledge base and skill level. Educating your employees will help the business flourish. But, in a world of light-speed technology, one thing lags behind: employee motivation.

    How do you motivate your employees to...

  • Virtual Reality

    Please note this article was originally posted by our team on elearningindustry.com.

    There once was a time when the only kind of virtual reality training (VR) you could get was learning how to activate your simulated jet pack on your video gaming platform. In...

  • eLearning

    Company culture reflects the behavior, values, and environment of an organization. An organization’s culture determines how things operate there. It is made up of the life experiences of all its employees. Organizations with high-impact learning cultures perform very well in the competitive market. A report from Bersin and Associates reported that organizations with a good learning culture are 32% more likely to be the first to market and 17...

  • Serious Games

    Research by Talent LMS shows that almost 80% of university learners feel that they will be more productive if their institution work was more like video games. More than 60% of them liked leaderboards, and 89% liked point systems. Another neuroscience research by David Rock shows that in order for learners to remain engaged, the learning content should make an emotional connect and provide ample time for processing and reinforcement....