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An engaged learner is a successful learner. Research has shown that learning games are more effective educational activities than other methods.
Elearning companies have capitalized on the growth of serious games and are designing products to meet the needs of various learners, from schools to corporations.
The word “game” has a negative connotation to some with regard to learning activities. They view it as a barrier to education, as opposed to an asset. Some of the confusion comes from the fact that many don’t understand why games are so successful as learning tools.
Elearning companies are constantly researching and assessing the efficacy of their products. One of the reasons that serious learning games appeal to a broad audience is simply the fun factor. Having fun has a universal appeal. Everyone likes to have fun.
But, there has to be more. What is the link between fun and learning? Here are some of the reasons learning in a fun environment helps organizations be successful.
There are some fundamental ingredients elearning companies must include within a serious game in order for it to be an effective learning tool.
The future is bright for the elearning companies that understand the elements that make a serious game effective. Technology has brought a fresh outlook to educational practices and the benefit to learners is substantial. It is an exciting time for both learners and game based learning designers.