Custom eLearning, Serious Games, Training Simulations & Mobile Learning Development
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  • Mobile Learning

    The GoLearn initiative of Merrill Lynch experimented with mobile training for its employees. The main aim was to determine how effective Mlearning was. Merrill Lynch deployed its compliance courses on mobile platforms in addition to traditional computers. In a follow-up survey, almost 99% of the respondents who accessed the course on a mobile device said that this mobile learning solution was the best way for them to learn. They agreed that custom mobile solutions were very convenient and...

  • eLearning

    Elearning has been growing by leaps and bounds for years. Even so, there are still some who question the value of training their employees with this method. They think that serious games and gamification are frivolous and without real benefit, or that virtual learning is a waste of time and resources.

    They couldn’t be further from the truth. The statistics tell a story about how valuable elearning can be. Examining the numbers provides an unbiased look at the effects that...

  • Virtual Reality

    Almost everyone today is talking about Virtual Reality (VR). The U.S. military was one of the early organizations to adopt the use of VR, which it uses for training personnel to simulate combat situations. The aerospace sector also leverages VR for its virtual training agenda. Various studies have indicated the effectiveness of virtual reality in learning. VR has helped football quarterbacks to improve their ability to make decisions by 30%. Jeremy Bailenson from Stanford says that...

  • Serious Games

    The tremendous growth of serious games has touched almost every facet of education. With this expansion, it becomes necessary to delve a little deeper into the different types of serious games, as well as the various structures and purposes that they can have.

    Not only are serious games distinguished from other types of learning activities, but also from other eLearning games. Some games are better for certain kinds of training, while other activities are a better fit with another type.

    A deeper understanding of the distinctive characteristics that fall under the large...

  • Mobile Learning

    Google had conducted a survey in 2016 that showed 80% of people have smartphones and 27% of the population use only smartphones as their device of choice. Gartner says that 70% of professionals will use their smartphones to do their work. By 2020, mobile learning has been predicted to be a 70 billion dollar industry. Daniel Burrus of Burrus Research Associates believes that the rise in the use of mobile devices will transform how organizations train their people. They will have to adapt their corporate training strategy to include custom...

  • eLearning

    Digital fluency is the norm among those entering the workforce today. The use of computers and all varieties of mobile devices are second nature to them. With technology’s touch on nearly everything, it makes sense that many corporations are making a switch to training programs that are digitally based.

    When something is new, there are usually two reactions. One is to discount it without understanding the benefits. The other is to wholly embrace it and run with it. With elearning, a more balanced approach may end up having the best results.