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Gamification Statistics - Survey Data, Elements, Statistics, and Growth
Corporate Gamification Statistics

Gamification Statistics - Survey Data, Elements, Statistics, and Growth

What is Gamification? Gamification is using the appeal and immersive mechanics of video games to engage users in non-game activities. Adding progression, rewards, and structure to academic or professional practices to increase engagement in that practice. In this infographic we go through the statistics and information and the future outlook of Gamification.




Why elearning games work
Most theories have a divided audience. There is a group that thinks the theory is correct, and a group that doesn’t. Elearning games are no different. There are those who think games have no place in education and that they simply don’t work. On the other side are those who stand by the efficacy...

Serious Games

The method of applying game design techniques and mechanics to motivate learners is called gamification. Learning designers are implementing gamification in eLearning to keep the learners engaged and excited. The gamification market is set to grow from $1.65 billion in 2015 to $11.10 billion by...

Training Simulations

elearning simulations
There are many research reports that have discovered the importance of simulation in learning. As far  back as 1986, it was discovered that simulation is an ideal mechanism for providing a teacher with an opportunity to educate in a more engaging and impactful way. Although technology and...

Mobile Learning

Corporate elearning
The path from mediocrity to mastery is paved with elearning. Today’s learners are in the unique position of having the technology they have grown up with become more and more a part of their learning, from their younger school days all the way up through their on-the-job training in their careers...