Custom eLearning, Serious Games, Training Simulations & Mobile Learning Development
Gamification Statistics - Survey Data, Elements, Statistics, and Growth
Gamification Statistics - Survey Data, Elements, Statistics, and Growth

Gamification Statistics - Survey Data, Elements, Statistics, and Growth

People often ask “what is Gamification?” Gamification is adding game-like mechanics to non-game experiences in order to achieve a specific behavior and motivate learners. This does not necessarily mean you are having your learners play games. What it does mean, however, is you are taking motivational elements from games, such as badges or achievements, and incorporating them to encourage your learners to perform a specific behavior. When utilizing gamification, learners are more driven to accomplish a task because of the interaction and entertainment during the learning experience.

An example of this in a web-based training application would be awarding learners badges for completing sections of training, and posting their scores to a leaderboard. These actions encourage learners and keep them engaged. Download this infographic now to learn more about gamification statistics and gain insight on both the current and future outlook of Gamification!

Download your free copy now!

OUR LATEST POSTS

 

eLearning

Designing Digitally L&D Resources
In order to determine the best approach for your online learning, you must first know what options are available and understand the impact it can have on both your learners and your organization. Designing Digitally, Inc. wants to ensure your custom developed learning solution is exactly what your...
[totalcount]
03.15.2019

Serious Games

Learning games for adults
If you think games are for kids and can be used only in K12 learning, then think again. The truth is that games are played by people from all demographics, irrespective of age. With the explosion in the ownership of mobile devices, the technology hurdles are low too. Actually, games use features...
[totalcount]
03.12.2019

Training Simulations

Simulation Traning
No matter the training content, the goal for every eLearning simulation is for the user to have a meaningful learning experience. Employees need the risk-free environment that simulations provide, in order to practice the skills they are learning. With the end goal in mind, creating an eLearning...
[totalcount]
03.18.2019

Mobile Learning

Mobile Compatible Learning Solutions
According to a Forrester survey, almost 66% of the employees use two or more devices each day. 12% use tablets for work. Driven by the extensive use of mobile devices, creating mobile compatible learning solutions is no more a matter of choice. Responsive design responds to whatever browser or...
[totalcount]
03.13.2019