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We improve the overall training goals of every organization by assisting in the evaluation of content and determining the most effective way to deliver the needed information. During those evaluations, and also at the completion of these custom learning experiences, we have outcomes that may or may not be able to be shared with the general public.
We are a strong believer that sharing is caring within our industry, therefore, the team has designed and developed multiple infographics to illustrate our research from the industry and our own training experiences. We believe these to be best practices throughout the industry and hope they provide assistance in determining the most effective training methods for your organization, regardless of who you select as a development partner. If you would like to discuss any of these topics in detail, please contact us today!
Mobile Learning, or mLearning, is quickly becoming a large component of training delivery for various industries and organizations. With new generations entering the workforce, who are highly immersed in using smartphones, the learning landscape will dramatically change in the near future. These new employees entering the workplace are innovative, mobile, and constantly learning new technologies using their devices. Mobile training allows for learning that is presented in the most effective way for their learning needs. The adoption of mobile devices is on the rise, which is why the use of mLearning for corporate training is here to stay. Download our “Mobile Adaptation Rates - Stats...
People often ask “what is Gamification?” Gamification is adding game-like mechanics to non-game experiences in order to achieve a specific behavior and motivate learners. This does not necessarily mean you are having your learners play games. What it does mean, however, is you are taking motivational elements from games, such as badges or achievements, and incorporating them to encourage your learners to perform a specific behavior. When utilizing gamification, learners are more driven to accomplish a task because of the interaction and entertainment during the learning experience.
An example of this in a web-based training application would be awarding learners badges for...
Video games have become the primary and core form of entertainment used by Millennials, and are only expected to grow in the future. This means that video games have surpassed any other form of entertainment within the idea of having fun for an entire generation. Because of this, corporate learning is integrating gamification and serious games into our training experiences, increasing engagement and knowledge retention in the learners. . In addition, ss we continue to have professions that revolve specifically around playing,, creating , and promoting video games, there will be even more adoption of these tools seen, which can be utilized for various industries and objectives.
Serious Games are meant to be fun. It isn’t difficult to create an activity that’s entertaining, but it is difficult to ensure the learner overcomes challenges during the learning experience. It gets a bit harder when the discussion turns to serious games for corporate training. Serious games definitely have a fun factor, but in order to be effective, they have to incorporate much more as well. Serious games benefit an organization because they have the ability to engage learners as they acquire the knowledge necessary to be highly effective in their specific role.
Well-designed games have revolutionized the learning experience. The key to success of serious game development is...
Building successful eLearning is more than just taking your training online. What does it take in time, energy, and staffing to make an effective learning experience that will provide you with a positive return on your investment? All of these factors are important considerations and need to be determined to properly identify the best approach for your eLearning development. This infographic breaks down this information and provides you with bite size chunks of data regarding each level of learning and production output. It also provides you with the needed information for successful resource allocation to particular staff members to ensure that each eLearning experience is going to...