Choosing the best partner and the most appropriate method to develop custom training can be a daunting endeavor. To help simplify the process, we created multiple infographics to illustrate our approach. We believe these to be best practices throughout the industry and hope they provide assistance, regardless of who you select as a development partner. If you would like to discuss any of these topics in detail, please contact us today!
Many corporate training managers have been working with Instructor Led training for many years with the core of their subject matter being held and passed along by several or many individuals in a format that has slowly become problematic for them. The question that eLearning developers hear often is what is the difference? Why should I look at converting or changing my current training?
The answer has several reasons, starting with cost. For many organizations, the financial expense to train their employees in-house or by a professional trainer can add up fast, with only limited effectiveness. They want behavior change and retention of the content. This infographic will show the cost differences in converting that training over to engaging, interactive eLearning that provides a return on investment that can outweigh traditional training.
Another key and forgotten reason to transition your instructor led training to eLearning is the many missed hours and opportunities that your employees cannot provide to you if they are using hours of time inside a classroom. This infographic will provide the ways that not only can you get back those lost moments and needed man hours but ways to improve your organization with moving forward to better training! Fill out the form with your details to get a copy of this infographic.
Virtual Reality is a rapidly growing industry, currently dominated by companies including Samsung, Facebook, Google, Microsoft, HTC, and Sony. Each of these companies has a VR or AR device currently on the market, all ranging in cost. It is estimated that by 2020, 52 million head-mounted devices will be used in the US.
Virtual Reality is expected to be a $25 billion industry by 2021. The VR industry is primarily comprised of gaming and hardware, but is also prevalent in film, theme parks, and niche markets, as well. VR has been breaking barriers across a wide variety of business aspects including training, advertising, customer service, leadership, product design, and much more. As popularity grows and greater accessibility gives more exposure to this new technology, VR will allow for more breakthroughs in gaming, training, and entertainment.
Virtual Reality is now here to stay in our society, and VR will continue to be adapted as our culture accepts it as a medium for digital technologies and immersion. As this takes place, training in the workplace will evolve and change, incorporating the use of VR training simulations and serious games. This infographic explains the current adaptation rates, and provides predictions to what will take place within the short and long term life cycle of virtual reality in the workplace. Fill out the form with your details to get a copy of this infographic.
The millennials entering the workforce are innovative, mobile, and constantly learning new technologies using with their devices. The adoption of mobile devices is on the rise, which leads us to determine that the use of mLearning for corporate training is here to stay. Download the Mobile Adoption rates and information to help justify to your Chief Learning Officer why mobile learning should be put into place at your organization today!
What is Gamification? Gamification is using the appeal and immersive mechanics of video games to engage users in non-game activities. Adding progression, rewards, and structure to academic or professional practices to increase engagement in that practice. In this infographic we go through the statistics and information and the future outlook of Gamification.
Download this infographic to learn about the use of video games in society and how it applies to the audiences that we build serious games for. Learn about what genre's of video games and interests each demographic that plays video games.
Before diving into building a Serious Game it is a good idea to take a step back and review the best practices of doing so. In this infographic we go through the best practices of instructional design in Serious Games.
Building successful eLearning is more than just taking your training online. Take a look at this infographic for the What, How and Who of building a successful eLearning project for your organization.